Rendered through the synthetic prism of a video game engine, this immersive installation explores the ghostly territories of digital liminality, a darkly charged meditation on what remains when presence fails, rendered in the hyperreal aesthetics of our virtual unconscious.
Failure of Presence is an audiovisual installation featuring a 7-meter wide screen with quadraphonic sound exploring Mark Fisher's concept of the same name, that strange sensation that arises when spaces are stripped of their usual context. Built in Unreal Engine, the work employs video game aesthetics to construct desolate post-apocalyptic landscapes that feel both cinematic and synthetic accompanied by the experimental sound design of Promenade Verticale, ranging from doomed drone and raw soundscape collages to crushing power electronics. The piece moves through liminal territories inspired by collaborative digital mythologies likeThe Backrooms, those collectively imagined non-places that haunt online communities, echoing the research explored in the artist's study Down the Rabbit Hole : Politiques des fictions et mythologies numériques, an investigation book into how internet mythologies shape contemporary political imagination.
Full piece available on request.